My Youthspan Health and Longevity Software UX/UI Enhancement Project
Preferred learners
Categories
Skills
Project scope
- What is the main goal for this project?
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MyEdMaster LLC is seeking a team of learners to analyze and improve the user interface (UI) and user experience (UX) of their My Youthspan health and longevity software. The current software provides users with valuable insights into their health metrics and longevity predictions, but there is room for improvement in terms of usability and visual appeal. The goal of this project is to conduct a thorough analysis of the existing UI/UX, identify pain points and areas for enhancement, and create wireframes that propose a more intuitive and engaging user experience. This project will allow learners to apply their classroom knowledge of UI/UX design principles, user research, and wireframing tools to a real-world application.
- What tasks will learners need to complete to achieve the project goal?
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The deliverables for this project include a comprehensive report detailing the findings from the UI/UX analysis, specific recommendations for improvements, and a set of wireframes illustrating the proposed changes. The report should cover user pain points, usability issues, and design inconsistencies. The wireframes should provide a clear visual representation of the new design, focusing on enhancing user interaction and overall experience.
- What is the main goal for this project?
-
MyEdMaster LLC is seeking a team of learners to analyze and improve the user interface (UI) and user experience (UX) of their My Youthspan health and longevity software. The current software provides users with valuable insights into their health metrics and longevity predictions, but there is room for improvement in terms of usability and visual appeal. The goal of this project is to conduct a thorough analysis of the existing UI/UX, identify pain points and areas for enhancement, and create wireframes that propose a more intuitive and engaging user experience. This project will allow learners to apply their classroom knowledge of UI/UX design principles, user research, and wireframing tools to a real-world application.
- What tasks will learners need to complete to achieve the project goal?
-
The deliverables for this project include a comprehensive report detailing the findings from the UI/UX analysis, specific recommendations for improvements, and a set of wireframes illustrating the proposed changes. The report should cover user pain points, usability issues, and design inconsistencies. The wireframes should provide a clear visual representation of the new design, focusing on enhancing user interaction and overall experience.
Supported causes
About the company
MyEdMaster provides educational services and does software development for health and educational applications. We also conduct scientific research in these areas.