AR UI/UX Design
Preferred learners
Categories
Skills
Project scope
- What is the main goal for this project?
-
Our company has several products that use AR in different ways, we would like a group to review the multiple use cases we designed for and create one unified design pattern that can be used across all 3 of our ar products.
Tasks may include:
- Conducting background research on our existing web application for the product.
- Identifying key areas of our current product and how they might translate to a mobile application.
- Learning and using various software design tools. We strongly recommend students learn how to use Figma as this is the latest and greatest tool currently available.
- Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android
- Conducting UX / UI testing with real potential users potentially involving paper prototypes or other software tools to support this
- What tasks will learners need to complete to achieve the project goal?
-
By the end of the project, students should complete the following list of activities:
- Familiarize themselves with our existing product
- Familiarize themselves with a design tool of their choosing and understand how it work. We strongly recommend Figma.
- Design and build inside of the design tool all the needed screens for a mobile application prototype of our product
- Present the final design screens to us with the context of all their choices they made, problems they encountered, and next steps they recommend.
Bonus steps would include:
- Conducting any sort of user testing on the prototypes to ensure ease of use and to collect user feedback.
Final deliverables should include
- The design screens and all assets in a shareable format
- A presentation as stated above of the final designs
- What is the main goal for this project?
-
Our company has several products that use AR in different ways, we would like a group to review the multiple use cases we designed for and create one unified design pattern that can be used across all 3 of our ar products.
Tasks may include:
- Conducting background research on our existing web application for the product.
- Identifying key areas of our current product and how they might translate to a mobile application.
- Learning and using various software design tools. We strongly recommend students learn how to use Figma as this is the latest and greatest tool currently available.
- Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android
- Conducting UX / UI testing with real potential users potentially involving paper prototypes or other software tools to support this
- What tasks will learners need to complete to achieve the project goal?
-
By the end of the project, students should complete the following list of activities:
- Familiarize themselves with our existing product
- Familiarize themselves with a design tool of their choosing and understand how it work. We strongly recommend Figma.
- Design and build inside of the design tool all the needed screens for a mobile application prototype of our product
- Present the final design screens to us with the context of all their choices they made, problems they encountered, and next steps they recommend.
Bonus steps would include:
- Conducting any sort of user testing on the prototypes to ensure ease of use and to collect user feedback.
Final deliverables should include
- The design screens and all assets in a shareable format
- A presentation as stated above of the final designs
Supported causes
About the company
The People Planning Project is an attempt to reach an unprecedented level of bioethics in which every human is guaranteed his or her basic needs are met. The People Planning Project strives for the global establishment of IoT infrastructure, free access to the Internet, a global standardized free education system, social learning, environmental stewardship and equal opportunity for all.