Mobile App UI / UX Design & Prototype
Preferred learners
Categories
Skills
Project scope
- What is the main goal for this project?
-
Our company would like to explore designing a prototype for a native mobile application version of our current web based product. We have recently launched our product via the web and we would like to start to develop a mobile application.
Tasks may include:
- Conducting background research on our existing web application for the product.
- Identifying key areas of our current product and how they might translate to a mobile application.
- Learning and using various software design tools. We strongly recommend students learn how to use Figma as this is the latest and greatest tool currently available.
- Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android
- Conducting UX / UI testing with real potential users potentially involving paper prototypes or other software tools to support this
- What tasks will learners need to complete to achieve the project goal?
-
By the end of the project, students should complete the following list of activities:
- Familiarize themselves with our existing product
- Familiarize themselves with a design tool of their choosing and understand how it work. We strongly recommend Figma.
- Design and build inside of the design tool all the needed screens for a mobile application prototype of our product
- Present the final design screens to us with the context of all their choices they made, problems they encountered, and next steps they recommend.
Bonus steps would include:
- Conducting any sort of user testing on the prototypes to ensure ease of use and to collect user feedback.
Final deliverables should include
- The design screens and all assets in a shareable format
- A presentation as stated above of the final designs
- What is the main goal for this project?
-
Our company would like to explore designing a prototype for a native mobile application version of our current web based product. We have recently launched our product via the web and we would like to start to develop a mobile application.
Tasks may include:
- Conducting background research on our existing web application for the product.
- Identifying key areas of our current product and how they might translate to a mobile application.
- Learning and using various software design tools. We strongly recommend students learn how to use Figma as this is the latest and greatest tool currently available.
- Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android
- Conducting UX / UI testing with real potential users potentially involving paper prototypes or other software tools to support this
- What tasks will learners need to complete to achieve the project goal?
-
By the end of the project, students should complete the following list of activities:
- Familiarize themselves with our existing product
- Familiarize themselves with a design tool of their choosing and understand how it work. We strongly recommend Figma.
- Design and build inside of the design tool all the needed screens for a mobile application prototype of our product
- Present the final design screens to us with the context of all their choices they made, problems they encountered, and next steps they recommend.
Bonus steps would include:
- Conducting any sort of user testing on the prototypes to ensure ease of use and to collect user feedback.
Final deliverables should include
- The design screens and all assets in a shareable format
- A presentation as stated above of the final designs
About the company
We are a new company testing digital solutions